Combat Patrol Event Rules

All Combat Patrol rules are DRAFT and subject to change. Rules will be finalized not later than Dec. 1, 2026.

When you go home and people ask you what you did in the war, you won’t have to explain. They won’t know where Burma is.
– Army Commander, Lieutenant General Sir William ‘Bill’ Slim

Bolt Action Combat Patrol is a 3-game tournament of small battles between recon elements. Each round is only 90 minutes and games are played on a 4×4′ table. Effective Combat Patrol forces will find the right balance of speed and firepower.

The event theme for AdeptiCon 2027 Combat Patrol is Forgotten Fronts. Whether the sweltering jungles of the China-Burma-India Theater, the frigid and frozen north of Lapland, or the burning deserts of Iran, there are countless lesser known battles, theaters, and engagements. Use this even to explore these Forgotten Fronts as your prepare for AdeptiCon 2027.

As always, this theme is not mandatory, but heavily encouraged. We can’t wait to see the army compositions and display boards you come up with!

Army Building Requirements

  • A Combat Patrol Force is:
    • 3 Platoons max
    • 500pts max
    • 9 Order Dice max
  • For GermanyUnited StatesGreat BritainSoviet Union, Imperial JapanItaly, and British Commonwealth (Australia, Canada, East Africa Command, India, New Zealand, and South Africa) forces must be built using their Third Edition Armies of book.
  • For the 11 “Minor Powers”, forces must be built using the Further Axis & Allied Nations PDFs.
  • Units, Platoons, rules, etc. from the Compendium are not allowed.
  • The latest FAQ & Erratas will be used for the tournament (Jan. 2026 and Oct. 2025).

Combat Patrol Platoon Special Rules

  • The Leadership Standard – The Morale level of the Platoon Commander(s) must be equal to or greater than the Morale level of the majority of the units in the platoon, not counting the Platoon Commander (rounding up).
  • Artillery Platoons are limited to a maximum of 2 Artillery units.
  • Forward Artillery and Air Observers are not allowed.
  • Company Commanders are not allowed.
  • Maximum of two Infantry Flamethrowers.
  • No vehicle-mounted flamethrowers.
  • No weapons with HE 3” or HE 4”.
  • Three vehicles max.
  • Armor 8+ max.

Note on laser pointers and pre-measuring
Using laser pointers to determine Line of Sight is not considered pre-measuring. Players are allowed to use laser pointers to check LoS at any time. Any player using a laser pointer is expected to allow their opponent to use it as well.


Event Format

Players will participate in a total of 3 games. Each game will be 90 minutes long. Match-ups will be predetermined for Game 1. The Game 2 and Game 3 match-ups will be based on Battle Points. Axis vs Allies match-ups will be made whenever possible.

Schedule

Thursday, April 8, 2027:

1-1:25pm – Check-in
1:25 – 1:30pm – Briefing
1:30-3pm – Game 1
3 – 3:45pm – Break and Players’ Choice voting
345 – 5:15pm – Game 2
5:15 – 6pm – Break and Best Battlefield voting
6 – 8:30pm – Game 3
8:30 – 9pm – Scoring and awards

Event Awards

AdeptiCon Medals will be awarded for:

  • Best Overall – Player with the highest total points.
  • Best Appearance – Player with the highest Appearance score.
  • Player’s Choice – Player with the most Player’s Choice votes.
  • Best Allies – Player with the highest Allies score, that is not Best Overall.
  • Best Axis – Player with the highest Axis score, that is not Best Overall.

Players can only win one AdeptiCon Medal. If a Player earns multiple AdeptiCon Medals, they will have the option to choose their award.


Event Scoring

The 110-point maximum overall score for each player is a combination of:

  • Battle – 60 points max
  • Appearance – 15 points max
  • Sportsmanship – 30 points max
  • Theme/Comp – 5 points max

Appearance Scoring

Appearance score will follow a rubric:

Note on Commissioned Armies – If you did not paint your army (if your army was borrowed or painted via commission) you must notify the TO. These armies will still receive scoring, but cannot win Best Painted or Players’ Choice.

A note on display boards – Maximum display board dimensions are 36″x24″. Armies may be displayed directly onto tables, but no display board points will be awarded. A table is not a display board.

Sportsmanship Scoring

Be gracious in victory and defeat.

Operating on the assumption that all players are good sports, opponents are automatically granted 10 points for Sportsmanship for each game. If opponents turn out to be less than good sports, players need to report it to the TO’s table, before the start of the next round, using the following categories and examples as a guideline. Keep in mind; everyone gets a little salty now and then, forgets (or misplaces) their tape measure once in a while, temporarily forgets how a rule works, or changes their mind about a decision, etc.

Salty Attitude: Complain a lot. Constantly ask to see your rules—even for basic things. Act put-out if you ask to see their rules. Do not communicate intentions or establish agreement with regard to movement, line of sight, etc. Are impatient, dismissive, curt, etc.; sore losers or ungracious winners.

Unprepared for Play: Show up very late. Haven’t read the tournament rules. Haven’t read the mission description. Don’t have the majority of the things needed to play the game (have to borrow a lot).

Incompetent Play: Unable to execute the core rules of the game without frequent referencing or coaching. Spend inordinate time looking things up (i.e. do not have materials prepared, marked, or printed for quick reference)

Questionable Play: Not quite cheating, but not aboveboard either. ‘Generous’ measurements or movement. Frequently take back movement or other decisions after they are in process. Not clearly distinguishing between similar units. Not keeping track of scoring. Abuse ‘playing by intent’ by failing to establish what their intent is, but taking advantage of what it ‘could have been’.

Sportsmanship Deductions: In all cases, the judge(s) will decide whether the described behaviors are Minor, Major, or Extreme instances.

  • Minor instances will be minus 1-4 points each.
  • Major instances will be minus 5-9 points each and a visit from the TO.
  • Extreme instances will be minus 10 points and a visit from the Head TO.

Theme/Comp Scoring

Theme, also referred to as Comp, is a soft check against hyper-competitive, Win At All Costs army lists. Each army list submitted by the deadline is automatically granted 5 Theme/Comp points. If the army list contains a force construction more appropriate for a WAAC competitive event, points will be deducted. Examples of a deduction include:

  • Inclusion of an Inexp. Indirect Fire weapon when the rest of the force is Reg. and/or Vet.
  • Inclusion of an Inexp. Transport/Two when the rest of the force is Reg. and/or Vet.
  • Unit spam (Flamethrowers, Howitzers, etc.).

To put it another way, Combat Patrol is a hobby-first event. Yes, we are all playing to win, but not at the expense of the opponent’s experience.


Army List Submission

Players are required to submit Army Lists in advance for review. Failure to submit Lists by the deadline will result in a points deduction. Lists are due by Monday, March 2, 2026. Submit to Joe at miboltaction45@gmail.com.

Note on EasyArmy, 2nd in Command, and Warlord Games List Builder – No matter what app or website you use to build your list, double-check your points against your book and PDFs.

Players must bring five copies of their list to the event – three for opponents, one for the TO and one for themselves.


Questions?

Contact Joe at miboltaction45@gmail.com with any Combat Patrol questions.

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