Konflikt ’47 is back at AdeptiCon! After a long hibernation, much like the Axis Totenkorps the new edition has breathed fresh life into this fantastic IP, and Konflikt has returned with a vengeance. Adam and Abe stepped in at TOs for the inaugural Cream City Konflikt, a one-day, four-game tournament at AdeptiCon 2026. You can review the full event rules and the Event Packet, but here are the highlights:
- Four games
- 1,500pts
- No Platoon, Order Dice, or Rift Dice limit
- Bolt Action units allowed (the K47 unit entry takes precedence for any duplicate units)
My Army
Soviet Bloc

I scrambled to get 1500pts of Soviet Block together for the tournament. I am thrilled with how the Infantry and Ursus turned out, but I didn’t have time to finish the Mahmot Walker so I had to borrow a pair of old T-34s from John and Ben. Much to my surprise, those Basic Tanks punched well above their weight and went toe-to-toe with Axis, Empire of Japan, and Soviet Block Walkers. They both managed to acquit themselves well. Because I like the look of the Basic Infantry so much, I kept the K47 units to a bare minimum (no pun intended) and only had two Weird War units in my list: the Ursus. Everything else is a Basic unit: two units of Basic Infantry, two HMG Teams, a Sniper Team, and two solo Platoon Commanders. Full Army List is below:
Soviet Bloc Army List
| Assault Platoon | |
| Platoon Commander – Veteran – 39 Rifle – 1 x1 RPG-1 – 5 x1 Guts – 10 | 55pts |
| Ursus Infantry – Veteran – 3 Bears – 129 x3 Mauls – 30 Deadly (4) Fearless Hard to Kill Horror Large Wide Formation Rift Dice – 1 | 159pts |
| Ursus Infantry – Veteran – 3 Bears – 129 Deadly (4) Fearless Hard to Kill Horror Large Wide Formation Rift Dice – 1 | 129pts |
| Soviet Infantry Squad – Veteran – 7 men – 91 x7 RPG-1 – 35 x2 LMGs – 30 Stubborn – 7 Heroes of the Soviet Bloc | 163pts |
| Soviet Infantry Squad – Veteran – 7 men – 91 x7 RPG-1 – 35 x2 LMGs – 30 Stubborn – 7 | 163pts |
| Sniper Team – Vet – 67 Anti-tank Rifle – 15 Infiltrator | 82pts |
| Heavy Weapons Platoon | |
| Platoon Commander – Veteran – 39 Rifle – 1 x1 Guts – 10 | 50pts |
| HMG Team– Veteran – 91 Gun Shield – 5 | 96pts |
| HMG Team– Veteran – 91 | 91pts |
| Armored Platoon | |
| T-34 – Regular – 240 Armor 9 Heavy AT Gun with co-ax MMG – (15) Forward-facing, hull-mounted MMG Command Vehicle – 10 | 235pts |
| T-34 – Veteran – 288 Armor 9 Heavy AT Gun with co-ax MMG – (15) Forward-facing, hull-mounted MMG | 273pts |
| Total – 11 Order Dice, 2 Rift Dice, 3 Guts | 1,496pts |
Game 1
Seize the Rift Tech vs Joe V (Soviet Bloc)

Always great to start a tournament with a Grudge Match, and there is no better Grudge than Joe. Our friendly rivalry goes way back. We’ve played many games both as allies and as opponents. We even played through the entire Campaign: Fortress Budapest back in 2022. Needless to say, the outcome of this game was of little import. We were simply thrilled for the chance to play. Plus, we are both still new to K47, and it was helpful to talk through rules and situations as the game progressed.
Joe was also running Soviet Bloc and had two units of Ursus. But Joe had four in each unit, opposed to my three per squad. Instead of old and busted T-34s, Joe had a pair of Molot Medium Walkers, two HMGs, a Light AT Gun, two squads of Guards Mk I Armored Infantry, and a couple of Platoon Commanders. Honestly, not that dissimilar from my own Soviet Bloc force.
In this mission, we battled for control of a single objective in the center of the table. At the end of every turn, players scored 1 VP for every friendly unit within 12″ of the center objective. But, for every unit that scored, at the end of the turn, those units automatically take a Pin. Additionally, any attacks against those units hit with an additional +1 Pen. Also, any Exhausted Rift Dice are set to Surging! With that massive 12″ scoring zone, we both knew this was going to be one bloody battle. And it was.
The game started slowly, with Joe and me both carefully moving units into scoring range at the edge of the zone. But everything quickly got out of hand with multiple units of Ursus smashing into each other. T-34s and Molots traded fire and, shockingly, the T-34s came out on top. Joe’s Mk 1 Guards unleashed hell with their additional +1 Pen and four shots each. They shredded Ursus and Basic Infantry alike. But when the dust settled at the end of Turn 6, I held a slight lead. The game was hanging in the balance the whole way through, and it was only my more aggressive play early on that gave me a slight edge in VPs.
Result – Win
Game 2
Narrow Slaughter vs Mike (Empire of Japan)

This was my first time playing against the Empire of Japan, and it was a wild experience. Mike was also relatively new to K47 but perfectly understood the rules and capabilities of their insane units. I lost track of how many times I asked: “That unit does what?” Oh man, this game is awesome. Mike’s force had multiple units with Crush Weapons, Spirit Dance (the teleport Rift ability), and a big ol Inago Battle Walker.
Unlike my Soviets, Mike’s force had so much maneuverability and speed. Unfortunately for Mike, this mission did not allow for much of either. Narrow Slaughter cut the table down to a 4×4′ area and boxed us both in. With nowhere to go and no option to hide, the heavier firepower of the Soviet Bloc took a deadly toll on the lightly armored IJ units. Even though players scored points for getting units into the enemy DZ, my Soviet troops forced a wall of fur and steel that stood strong in the face of the enemy. The Spirit Dance units had nowhere safe to teleport and were cut down upon arrival. The Crush Weapons had the potential to deal heavy damage, but there simply were not enough of them to change the fate of the game. In the end, the Soviet wave rolled across the table and scored VPs for both kills and ending the game in the IJ DZ.
A fantastic game against a fantastic opponent filled with wild moments and a never-ending list of shockingly cool unit abilities.
Result – Win
Game 3
Take the Line vs Tor (Axis)

Tor’s Axis in progress.
Game 3 saw me face off against Tor and their mixed Axis force. I say mixed because Tor, like me, had a large number of Basic and Bolt Action units along with a strong core of Weird War. Tor hit the table with a unit of Stahltruppen, Schreckwulfen, Volksgrenadier Engineers, a Sniper Team, and two Inexp. Light Mortars. The Stahltruppen and Engineers were both in Hanomags, and the Schreckwulfen arrived via Opel Maultier. In support was a Wirbelwind (the quad Light Autocannons) and two Vogelspinne, each with the Maschinen Schwere (the Gravity Pulse Weapon). To say that I was outgunned was an understatement. Tor had 13 Order Dice to my 11 and 6 Rift Dice to my two. I knew I was in for a tough battle ahead.
The mission used a split deployment. One third of your force stared on the table, one third arrived via First Wave, and the final third arrived via Reserves. There were three objectives across the middle of the table, and scoring was as simple as possible. Whoever controlled the most objectives at the end of the game was the winner.
The game started slowly. Both Tor and I exchanged long-range fire from T-34s, the Wirbelwind, and Sniper Teams. Even with a couple of hits, I was not able to knock out the Wirbelwind and force an opening. The split deployment kept both of us from making a major commitment early, and we knew the game would come down to a final scrum on the middle objective. Our prediction proved correct, and the game ended with Tor and me throwing units forward onto the single objective in the middle. My two units of Ursus were not enough to withstand the combined might of the six Schreckwulfen and two Vogelspinne. Tor was able to get his Engineer Hanomag into scoring range with a clutch Order Test.
Unfortunately, we ran up against time, and I had to make a desperate final move much sooner than I would have liked. I don’t think it cost me the game, Tor was in control since Turn 2, but it was a bummer nonetheless. A good reminder that Deployment, even when it’s only a third of your force, can take much longer than anticipated.
Result – Loss
Game 4
The End vs Joe (Soviet Bloc)
Yep, you read that correctly, Game 4! After playing six games of Bolt Action over the previous two days and another three games of Konflikt, I was pretty loopy by this fourth and final game. So imagine my thrill to match up against Joe for a second round! In full transparency, Joe and I swapped our assigned opponents (who also wanted to play one another). We both had a loss earlier in the day, so neither of us was in contention for a medal. We cleared it with Adam, who approved the switch and carried on with our final game at AdeptiCon 2026.
This mission was simple (as we all hoped it would be). Players scored 1 VP for every 3 enemy units destroyed, and 1 VP for every Rift Die destroyed. It was all about those Kill Points, but you wanted to focus on Rift Units to score that massive extra VP.
Joe and I had no subtlety left and lined up for a shooting gallery over the first couple turns. Molots and T-34s exchanged fire, and I failed to roll more than 1 RPG-1 shot on two occasions. The Ursus went rampant, and Joe managed to clean up multiple units of Infantry. I caught one unit of Ursus out in the open and charged with my own, scoring a critical Rift Dice kill. Joe had me on overall Order Dice kills, but that one Rift Die was enough to turn the tide in my favor. I only won by 1 VP, but that’s all that was needed.
Joe is a champion, and the best opponent a player could ask for. What a thrill to play three times over the weekend (one in Doubles and twice in Konflikt). The only thing left to do is Grudge for next year!
Result – Win
Final Thoughts

Holy smokes what a day. Somehow, I was still standing at the end of the game despite playing 10 games over the course of three days. I love that Konflikt was the last tournament on my schedule. Bolt Action has been my main game for many years so the chance to end AdeptiCon with an event that was pure fun with no expectations was a real treat.
It was a big weekend for K47. Warlord put out a massive teaser article along with a wave of pre-orders for plastic Automatons and Ursus. It has been thrilling seeing Warlord throw so much support at getting this new edition of K47 off to a sprinting start, and there is no sense of slowing down. The community is really showing up for Konflikt as well. No longer bound by any historical reality, folks are running wild with army concepts, paint schemes, and displays. Just look at Shane’s Best Painted winning Axis force above – fantastic.
Adam and Abe did a phenomenal job running the tournament. Especially for first-time TOs running a ruleset that hasn’t even been out for a full year. Not only did the event run smoothly and on time (even with four games!), but they also understood the vibe of K47. The missions were brutal and required commitment. There was an award for the most kills in Close Quarters; they had few list restrictions; it felt like the gloves were off, and that is exactly what you want in a game of Konflikt.
There were 20 players in attendance (the event results are up on XP Network for those interested), a major improvement from the last time K47 was at AdeptiCon way back in 2018. I think Adam said there were only six of them playing! I only imagine participation in K47 events will increase in the run-up to AdeptiCon 2027.
Konflikt ’47 has returned, and this is far from the end.
More AdeptiCon 2026 coverage:
