Fallschirmjäger Starter Army I

Box Contents

The Fallschirmjäger Starter Army is a mix of plastic and metal models containing:

  • x6 Fallschirmjäger sprues (36 Infantry) – Plastic
  • Fallschirmjäger Sniper Team – Metal
  • Fallschirmjäger Panzerschreck Team – Metal
  • Fallschirmjäger Flamehtrower Team – Metal
  • Fallschirmjäger Medium Mortar Team – Metal
  • Fallschirmjäger PAK 40 Heavy AT Gun – Metal
  • Sd.Kfz. 251/1 Hanomag – Plastic
  • StuG III (Ausf. F/G/H or StuH 42) – Plastic

The Late War List

Standard Reinforced Platoon
Officer
2nd Lt (SMG or Assault Rifle) – Veteran – 65
x1 Buddy (SMG or Assault Rifle) – 13
78pts
Infantry
Fallschirmjäger Squad (Late War) – Veteran – 6 men – 84
x2 LMG – 40
Stubborn
124pts
Fallschirmjäger Squad (Late War) – Veteran – 8 men – 112
x6 Assault Rifles – 30
x1 Panzerfaust – 5
Stubborn
149pts
Fallschirmjäger Squad (Late War) – Veteran – 8 men – 112
x1 Panzerfaust – 5
Stubborn
117pts
Sniper Team – Veteran – 6565pts
Flamethrower Team – Veteran – 6565pts
Medium Mortar Team – Veteran – 65
Spotter – 10
75pts
Tank
Stug III Ausf. G/H – Regular – 230
Schürzen – 10
240pts
Transport
Sd.Kfz. 251/1 Hanomag – Regular – 8989pts
Total9 Order Dice1000pts

Breakdown

  • Rifle – 14
  • Pistol – 2
  • SMG – 0 / 2
  • Assault Rifle – 6 / 8
  • LMG – 2
  • MMG – (2)
  • Sniper – 1
  • Panzerfaust – 2
  • Flamethrower – 1
  • Medium Mortar – 1
  • Heavy AT Gun – 1

(x) denotes a vehicle-mounted weapon.

Notes and Analysis

The objective of this list is two part – 1) use as many of the components from the Starter Army as possible and 2) make a List that work at a competitive level. Please in mind, this List was written using only the content of the Starter Army.

Let’s begin by addressing the sever lack of Infantry options. If we keep to the Armies of Germany, we only have two choices – Fallschirmjäger Squad (Early War) and Fallschirmjäger Squad (Late War). That’s it. And both of those squads can only be taken as Vets. Now, this is not a bad thing. Units of Stubborn Vets are excellent. But our choices are limited.

That being said, Late War Fallschirmjäger have enough options to be customized to fit whatever battlefield role you need. And this list reflects that. We have one six-man, double-LMG Squad to provide cover and suppression for the other two squads. Use that 36″ LMG range to your advantage. The Rifle Squad can then move into position to prepare for the inevitable strike from your AR Squad and Flamethrower Team. Conventional wisdom would have you but those of those assault elements into the 251/1 and Outflank with them. A squad with six ARs backed by a Flamethrower Team will have no issue deleted pretty much any unit.

I’ve included two Panzerfausts in the squads as well. I’d like to have more, but running an all Vet list means that troops are at a premium and I didn’t want to drop the numbers further. One tweak would be to drop an LMG and add four more Panzerfausts. But, you’ve also got the Heavy AT Gun on the Stug, so you really shouldn’t have much of an issue against enemy armor.

9 Order Dice is at 1,000pts will but you on the low side, but if you play tight and use cautions tactics, you’ll be ok. Remember, you have three Stubborn Vet squads, they are not going anywhere without a fight.

Recommendation is to give your Lt and buddy ARs and but those two in the 251/1 along with the AR Squad and the Flamethrower Team (12 men total). You can Outflank or go for broke with a mad dash from the First Turn. Use the MMG on the 251/1 to deal a Pin before diving out with all your assault elements. These four units will have no trouble securing a flank or punching a hole in the center of the enemy line.

Possible tweaks include:
– Drop an LMG or both an create another Assualt Squad.
– Reduce the Assault Squad to six men, and create another six-man Assault Squad (more of an MSU-style List)
– Find 30pts and add a Vet Medic to give you another Precious Order Die
– Drop the Sniper or Flamethrower to buff out the Infantry Squads
– Drop the 251/1 to add more men (but you will lose some much needed speed)

The point is, you’ve got options! This is great Starter Army for anyone looking to build an elite fighting force.


What’s Next?

Considerations for next steps and expanding your FJ collection:

  • Add a Howitzer, Light or Medium – With only a Medium Mortar, the List lacks HE. Adding a Light or Medium Howitzer will give you some extra HE support, and you’ll need it. There is not enough small arms to stop a horde, HE is the answer.
  • Kübelwagen for Flamethrower/Panzerschreck QR Team – The 251/1 is expensive. Crazy expensive for what it offers. For those 89pts you can get both a Reg. Kübelwagen and a Vet. Flamethrower Team. Plus, the Kübelwagen is faster than the 251/1 and will get your Flamethrower or Panzerschreck where you need it to be.
  • Add an Armoured Car like the Sdkfz. 231 8-Rad – To give your list some speed and agility, considers adding an Armored Car. The 231 8-Rad is great pick. It’s closed-topped, has Recce with Dual Direction Steering, a Light Autocannon and fits the FJ Theme.
  • Drop the StuG III for a different Medium Tank – I wish the Stug were better. I really do, it’s so iconic. Sadly it’s just completely outclassed by other options. The Panzer IV Ausf. H/J packs a turret-mounted Heavy AT Gun, coax MMG, hull mount MMG and Tiger Fear for 235pts Reg. No, you read that right. It’s just 5pts more than the StuG III.
  • Drop the StuG III for a Light Tank – The StuG issues have been listed above and you’ve got another ace choice to replace it. The Panzer II Ausf. F Luchs that fits perfectly with the Late War theme. This Light Tank packs the turret mounted Light Autocannon and Recce for only 115pts. Reg. You could get this and the 8-Rad for the price of the Stug III (well, close enough). You’ll have multiple light recon elements giving you more Order Dice and more tactical options. Sorry Stug, you are just outclassed.

Daniel

2 thoughts on “Fallschirmjäger Starter Army I

  1. Thanks very much for this overview. I’m planning on getting into Bolt Action soon and this is the starter army that I picked. I do have to say that if you’re doing “Normandy” FJs, you probably want to keep the StuG because that’s what historically supported them in theater. It’s absolutely the most historical choice and much more accurate than even a Pz IV.

    Like

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