British & Canadian Army (1943-45) Starter Army I

Box Contents

The British & Canadian Army (1943-45) Starter Army is a mix of plastic and metal models containing:

  • x6 British / Canadian Infantry sprues (36 Infantry) – Plastic
  • British Army MMG team – Metal
  • British Army medium mortar team – Metal
  • British Army 6-pounder Medium AT Gun – Metal
  • Universal Carrier (including passengers) – Plastic
  • Churchill Tank Mk. III, IV, V, VI, NA 75, AVRE – Plastic

Note: With the release of Campaign: D-Day: British & Canadian Sectors, there is a full Canadian Army List available. However, in a rather strange decision, the Canadian units can only be used when running a Theater Selector from British & Canadian Sectors (p.141). Thus, we cannot provide you with a Canadian Army List for a Standard Reinforced Platoon. Instead, we must use one of the Canadian Theater Selectors.

The Green Machine List

Canadian Infantry Division 1943-44
1st Lt (Rifle) – Regular – 75
x1 Buddy (Rifle) – 10
Forward Artillery Observer – Regular – 00pts
Canadian Infantry Section – Inexp. – 10 men – 70
Green – 10
Canadian Infantry Section – Inexp. – 10 men – 70
Green – 10
Canadian Tank Hunter Section – Veteran – 5 men – 90
x3 SMG – 0
AT Grenades – 0
x2 PIAT – 30
Canadian Scout Recce Patrol – Veteran – 4 men – 97
x4 SMG – 0
Behind Enemy Lines
Medium Mortar Team – Regular- 50
Spotter – 10
MMG Team – Regular – 5050pts
Medium AT Gun – Regular – 7575pts
Churchill AVRE – Regular – 75290pts
Total11 Order Dice1000pts

Canadian Infantry Division 1943-44 Theater Selector Special Rules



  • Rifle – 21
  • SMG – 8
  • LMG – (1)
  • MMG – 1 (2)
  • PIAT – 2
  • Medium Mortar – 1
  • Medium AT Gun – 1
  • Heavy Howitzer – (1)

(x) denotes a vehicle-mounted weapon.

Notes and Analysis

The objective of this list is two part – 1) use as much of the Starter Army as possible and 2) make a List that works at a competitive level. Please keep in mind, this List was written using only the contents of the Starter Army.

A new army! Like the Australians in Campaign: New Guinea and French in Campaign: Battle of the Bulge, the Canadians have been provided with a full Army List. With these new Canadian rules and unit options in hand, I wanted to create an Army List that not only uses as much of the Starter Army as possible, but also leans into the new Canadian rules and units. Are there ‘better’ Lists to make from this box? Absolutely. But I wanted to start with something basic to get our bearings.

With that in mind, let’s start at the top. The Canadian National Rules include the two British artillery rules (Bombardment and Artillery Support) plus two new rules, Dogged and Hate the SS. Thus, your Canadian force still gets the free Forward Artillery Observer that all British forces get along with the option to bump Inexp. Units to Green and Reg / Vets to Stubborn for +1pt / model (Dogged). I gotta say, that’s a pretty fantastic National Rule. The second rule, Hate the SS, will rarely come into play and a more general National Rule would have been preferred but on the whole, I can’t complain.

I’ve tried to use as much of the Starter Army as possible with this List but one item I was not able to work into the list are the Light Mortars included on the infantry sprue. It’s great that we have the option, but with a Medium Mortar included in the box, it would be a rare situation where we would take the Light instead of the Medium.

I do wish we could push the Green Machine further. We’ve got two Full Strength squads with Green but I would have loved to have another two full squads. But in order to do that, we need more bodies. This List is already using 33 of the 36 in the box and if we wanted to hit the 1,000pts mark, we needed to make our squads more than just Inexp.

Thoughts on tactics:

When running Inexp. infantry, you need time and space to get them into position (on the objectives). To create that time and space, use your Scouts as a forlorn hope, a speed bump that your enemy has to deal with. While that is happening, use the MMGs, HE assets and the Artillery Bombardment to apply Pins and stall the enemy. This should give you the opening you need to get those 20 Inexp. Green troops onto the objectives. Once they are there, keep them there. Keep your 1st LT close to the Green squads, they are going to need that +2 Morale bonus.

During all of this, have the Tank Hunter Section either sitting back in the Bren looking for a target or off in Outflank (depending on the table and enemy force). Remember, that Tank Hunter squad can split fire. Don’t be afraid to fire those PIATs into different targets. The key is that your Tank, one of the biggest and baddest Allied Tanks around, is not your AT asset. The Tank Hunter squad is. The AVRE must be targeting the enemy infantry with it’s outrageous HE output.

This list has strong AT and strong HE. Both of those rarely exist in a Starter Army Box. I’d happily charge forth into battle with this army.

What’s Next?

Considerations for next steps and expanding your Canadian collection:

  • Get another box of Infantry – If you want to pump the Green Machine, you need more bodies. Our current List uses 33 of the 36 we have available and you’ll need more men to make more Green Inexp. units. Green is a wonderful rule but it truly requires volume to achieve solid outcomes. Get. More. Men.
  • Add More PIATs – If you like how the Tank Hunter squad is working, why not go whole hog and add two more PIATs? They only cost 15pts a pop and now you can split fire into four different targets! Put the full nine-man squad into a Truck and watch the fireworks.
  • Move into 1945 – If you want to push your force further into Late War, the Canadian Infantry Division 1945 Reinforced Platoon has some very interesting options. Especially if you want to use flamethrowers. Like, a lot of flamethrowers. It’s not often that you can bring multiple vehicle-mounted flamethrowers in a single Platoon.
  • Swap the AVRE for another Tank – If you remove the 290pt Tank currently in this list it opens up a host of options. You can go with another, smaller tank in addition to an Armored Car. Or add more support teams (Sniper, Flamethrower, etc) and a whole mess of infantry.


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