Blitzkrieg! Starter Army II

Box Contents

The Blitzkrieg! Starter Army is a mix of plastic and metal models containing:

  • x6 Blitzkrieg sprues (36 Infantry) – Plastic
  • Early War German 81mm Mortar Team – Metal
  • Early War German Light Artillery – Metal
  • Sd.Kfz. 251/1 Ausf. C – Plastic
  • Panzer IV Ausf. D – Metal & Resin

The Vanilla Ice List

Standard Reinforced Platoon
Officer
2nd Lt (Rifle or SMG) – Regular – 50
x1 Buddy (Rifle or SMG) – 10
60pts
Infantry
Heer Veteran Infantry Squad – Veteran – 10 men – 130
LMG – 20
150pts
Heer Veteran Infantry Squad – Veteran – 10 men – 130
LMG – 20
150pts
Heer Veteran Infantry Squad – Veteran – 10 men – 130
LMG – 20
150pts
Medic – Veteran30pts
Sniper Team – Regular – 5050pts
Medium Mortar Team – Regular- 50
Spotter – 10
60pts
Artillery
Light Howitzer – Regular – 5050pts
Tank
Panzer IV Ausf. D – Veteran – 210210pts
Transport
Sd.Kfz. 251/1 Hanomag – Regular – 8989pts
Total10 Order Dice999pts

Breakdown

  • Rifle – 27 / 29
  • Pistol – 2
  • SMG – 0 / 2
  • LMG – 3
  • MMG – (3)
  • Sniper – 1
  • Medium Mortar – 1
  • Light Howitzer – 1 (1)

(x) denotes a vehicle-mounted weapons.

Notes and Analysis

The objective of this list is two part – 1) use as many of the components from the Starter Army as possible and 2) make a List that work at a competitive level. Please in mind, this List was written using only the content of the Starter Army.

If you wanted to play German, there are three possible reasons because you bought this starter set:

  1. You got it at a very reasonable price, or for free (maybe a gift?)
  2. You thought it was a good way to start German (this was my case)
  3. You want to play Early War and nothing screams Early War more than “Blitzkrieg!”

No matter what your reasoning was, I’ve got bad news for you, this box is not good. The infantry options range from very few to none, one in every six guys are down on their belly (which is nice for modelling, bad for gaming), there aren’t enough sprues to spam infantry and the only tank in the box is the old metal and resin Panzer IV…

Let’s try to salvage this situation.

At 1,000pts you are very limited on options (everything in the box is cheap to field), and it will need some minor “conversion” (nothing more than building stuff in a specific way, don’t worry). The core of the list consists of three ten-man Veteran Heer Squads with a LMG, for a total of 39 shots, which is quite a lot. Supported by the Lieutenant and the Medic they can also take a lot of hits without being removed from the table. The Sniper and the three 2″ HE weapons (Medium Mortar, Light Howitzer and the main gun of the Panzer IV) help removing pesky team weapons, small teams, artillery and lightly armored vehicle. Everything is tied up by the 251/1, which can help with moving up Infantry (by Outflanking) or can be used to tow the artillery away from indirect fire if needed.

Overall the list is not that bad, if played in Early War games. You will have a really bad time against anything with higher than Armor 8, but you could just ignore that huge chunk of metal and focus on everything else, plus you have a lot of bodies for holding objectives, just remember to use Down to preserve the “Full Strength” rule! The main tactics of the list depend on the scenarios, but generally:

Attacker: Move up with two Infantry squads, followed by Lt. and Medic. The Panzer IV and 251/1, the last with an infantry squad inside, outflank on one side on the board. I suggest to play the Panzer IV not in reserve, but to just walk on the side as a distraction.

Defender: Move everything in cover and wait in Ambush for some foolish infantryman to pass by.

On the model side, you have 30 infantrymen standing up and 6 laying down. The Mortar’s Spotter, the Sniper (with assistant), the Medic and the Infantry with LMGs could be built with the laying down models. Remember to build some models with the ammo box in hand, as the LMG’s loader. Give the head with an hat to NCOs and the Lt. to make them more recognizable. The sprues also come with some rifles with optic (perfect for the Sniper) and some binocular (for Spotters). Everything else is quite straight forward, just add backpacks as you please and remember to buy a lot of dark grey paint!


What’s Next?

One great part about this Starter Army is that it’s easy to expand on, and you can’t go wrong! You could potentially move Mid War, by adding some models with Panzerfausts and Assault Rifles. Or, go straight to Late War, with bigger tanks and artillery pieces. Considering the nature of the box, my suggestion below regards only Early-Mid options.

  • Get the Pioneers Box – You already built 30 plastic German soldiers, so why not build 30 more? This kit comes with a full Blitzkrieg infantry box with a lot of nice (metal) options, such as the God-Tier Flamethrower. It also comes with an AT Rifle, a cheap option for any list. Any spare body can help building more squads or options, just remember to use all the metal bits, they are really nice!*
  • Upgrade that 251/1 – If you have not built the 251/1, get this upgrade kit! This allows to convert your 251/1 in the 251/10, which feature less transport capacity but with a much needed Light AT Gun. It’s also a Command Vehicle! If you bought the Pioneers, you could “proxy” this set up as a Pioneerwagen with Panzerbuchse 41, perfect for outflanking and piercing through enemy tanks at close range.
  • Transport and Armored Car – You can’t say no to a cheap Truck**. The Opel Blitz/Maultier kit is amazing and helpful in every army. It’s also way cheaper than the 251, so it can free up a lot of points. If you prefer the Protze design, you could pick up the Blitzkrieg Expansion Set which comes with the Panzer II (perfect for the theme) and a German HQ. The 231 (8-Rad) is the best early armored car for Germany; fully enclosed, recce with dual steering and a Light Autocannon. Totally worth the 100pts. If you need a Tow, the best and cheapest (both point and cash wise) option is the Horse Drawn Limber from Rubicon Models. Just remember to hide it in cover, otherwise you will lose an Order Die on Turn 1.
  • Big Guns Never TireA Medium Howitzer (with or without spotter, as you like) is a staple in many armies, and you can imagine why, a 3″ HE weapon is really good at annihilating infantry and can even kill tanks if needed. A Panzer III or 38(t) could be used for a cheap AT gun, or you could go for a Panzer IV F2 to be able to use the Tiger Fear rule, but is quite pricey, so think twice before fielding it. You could convert the one in the starter set by mounting a longer barrel on the turret, is not that bad or hard to do, if you know where to look (Hint: John Wick famously used one)***.

As for books, Germans are supported in almost every supplement, but there are fewer options for Early War. Other than Armies of Germany, the most interesting book is Campaign: Battle of France, a supplement which provide some nice scenarios and Theater Selectors to pick from. It’s not a requirement at all, but if you are going to play frequently against someone with French, it would spice everything up.

Massimiliano L.


* Since I started playing Bolt Action, I bought a grand total of 16 infantry sprues: the 6 from this Starter Army, 5 from the Pioneer box and 5 loose on eBay for weapon options – for a grand total of 96 infantrymen. I don’t like proxying so this huge quantity of models is to have all the SMGs, Assault Rifles, Panzerfausts and NCOs with various weapons needed for a lot of different squad configurations. I also have a box with all the spare bits and a full unpunched sprue in case I need a last minute man with a particular loadout. If you want to do the same, I suggest to buying one Afrika Korps sprue and three or four German Grenadier sprues. This will give you a light mortar, AT rifle, Assault Rifles and Panzerfausts.
** Especially if they come with a free sprue of your choice – like this bundle.
*** Rubicon has a long metal barrel for sale, if you’d rather not scratch build.

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