Doubles Event Rules

Thank you one and all for an incredible AdeptiCon 2023! Plans for AdeptiCon 2024 have already begun, but please note, with the exception of the event theme (1942-43) all other event info is not final and subject to change. No changes will be made after Jan. 1, 2024.

In Teams of two, players will participate in a total of three games. Each player will have their own Order Dice for their force. There will be four colors of Order Dice in the bag. One color for each player.

The theme for AdeptiCon 2024 Doubles is The End of the Beginning 1942-1943. It is not required for players to bring armies around this theme, but it is highly encouraged. Give the AdeptiCon Theater Selectors a review for inspiration!

We will do everything possible to ensure themed matchups during the event.

Army building requirements

  • Teams must be composed of nations that allied during World War II. A Team cannot be Germany and Great Britain. A Team can be Poland and Great Britain.
  • A Team comprised of 2-4 Platoons.
    • 1 Platoon may be an Armored Platoon. If a player picks an Armored Platoon, that is the only Platoon allowed for that player.
    • Theater Selectors are allowed. If a player’s force contains multiple Platoons, each Platoon must use the same Theater Selectors.
  • A Team is 1,400pts max. Players can split the points between forces however they wish.
  • A Team is 15 Order Dice max. Players can split the Order Dice between forces however they wish. Remember, each player will have their own Order Dice in the bag.
  • Theater Selectors: Unless otherwise noted, all Theater Selectors from all Campaign and Theater books are allowed. Unless cleared by the TO, players are required to build forces using a Theater Selector.
    • The Ban List: These rules, units and Selectors are not allowed in Doubles:
      • Lack of Radios – Tank War
      • 37mm M2 Canister Round – Campaign: Mariana & Palau Islands
      • British Forward Naval Observer – Campaign: D-Day: Overlord
      • German Schützen Squad – Campaign: The Western Desert
      • IJA Bamboo Spear Fighter Squad (Late War) – Armies of Imperial Japan
      • Gurkha Section – Armies of Great Brittian
      • The M3 Stuart is allowed, but cannot be given the additional hull-mounted LMGs (Dakka Stuart) – Armies of Great Britain, Armies of the United States
      • Brandenburgers – Campaign: The Western Desert, Duel in the Sun, Campaign: The Western Desert
      • Any Heroes/Special Characters
      • War Reporter – Optional rules
      • Warplanes – Optional rules
      • Campaign: Korea
      • Any rules, books, updates, etc. published after Jan. 15, 2024 will not be allowed.
  • The Leadership Standard: The Morale level of the Lieutenant must be equal to or greater than the Morale level of the majority of the units in the platoon (rounding up).
  • The Sept. 13, 2022 FAQ & Errata will be used for the tournament.

Team Considerations

  • Officers: The Officer in each player’s force only affects the units in that force (Morale bonus, Snap To). Meaning that Player A’s 2nd Lt grants no Morale Bonus to Player B’s units.
  • Transports and Tows: Transports and tows can only transport units in that player’s force. Meaning that Player A’s unit cannot ride in Player B’s transport.
  • Medics: Medics in one player’s force only affect the units in that force.
  • Free Units: Each Team is allowed one free unit of any kind.
    • Example: Player A and Player B are both playing Great Britain, only one Player gets the free Forward Artillery Observer (Artillery Support).
    • Example: Player A (France) and Player B (Great Britain) are on the same Team. The Team must decide if Player A will bring either a free Artillery unit (Forward Artillery Doctrine) or free Inexperienced Infantry Section (Hurriedly Conscripted Reserves) or if Player B will bring the free Forward Artillery Observer (Artillery Support).
  • British Commonwealth: Players using a Commonwealth force from Duel in the Sun, Campaign: Western Desert and/or Campaign: New Guinea, view the Commonwealth National Rule breakdown.
  • Best Painted Consideration: For a Team to be considered for Best Painted, both player’s forces must be within 100pts of each other (the max split is 650pts – 750pts).

House Rules

  • Turret Jam: The Turret Jam rule will not be used.
  • Tiger Fear: Tanks that cause Tiger Fear are not affected by Tiger Fear.
  • Command Vehicle: Players will declare their Command Vehicle when it is deployed or arrives from Reserve.
  • Wrecks: Leave the wrecks of knocked-out vehicles on the table. The wreck counts as Soft Cover. The wreck is not impassible.

Event Format

Players will participate in a total of three doubles games. Each game will be 2.5 hours long. Match-ups will be predetermined for Games 1 and 2. The Game 3 match-up will be based on Battle Points. Axis vs Allies match-ups will be made whenever possible.


Friday, March 24, 2023:

  • 8:15 – 8:55am – Check-in
  • 8:55 – 9am – Welcome and Operation Briefing
  • 9 – 11:30am – Game 1
  • 11:30 – 1pm – Break and Player’s Choice voting
  • 1 – 3:30pm – Game 2
  • 3:30 – 4:15pm – Break and Best Battlefield voting
  • 4:15 – 6:45pm – Game 3
  • 6:45 – 7:15pm – Scoring and Awards

Event Awards

Medals will be awarded to:

  • Best Overall – Team with the highest total points.
  • Best Appearance – Team with the highest Appearance score.
  • Best Battlefield – Table with the most Best Battlefield votes.
  • Player’s Choice – Team with the most Player’s Choice votes.
  • Best Allies – Team with the highest Allies score, that is not Best Overall.
  • Best Axis – Team with the highest Axis score, that is not Best Overall

Event Scoring

The overall score for each Team is a combination of:

  • Battle – 60 points max
  • Appearance – 30 points max
  • Sportsmanship – 30 points max
  • Theme/Comp – 5 points
Appearance Scoring

Appearance score will follow a rubric:

Sportsmanship Scoring

Be gracious in victory and defeat.

Operating on the assumption that all players are good sports, opponents are automatically granted 10 points for Sportsmanship for each game. If opponents turn out to be less than good sports, players need to report it to the TO’s table, before the start of the next round, using the following categories and examples as a guideline. Keep in mind; everyone gets a little salty now and then, forgets (or misplaces) their tape measure once in a while, temporarily forgets how a rule works, or changes their mind about a decision, etc.

Salty Attitude: Complain a lot. Constantly ask to see your rules—even for basic things. Act put-out if you ask to see their rules. Do not communicate intentions or establish agreement with regard to movement, line of sight, etc. Are impatient, dismissive, curt, etc.; sore losers or ungracious winners.

Unprepared for Play: Show up very late. Haven’t read the tournament rules. Haven’t read the mission description. Don’t have the majority of the things needed to play the game (have to borrow a lot).

Incompetent Play: Unable to execute the core rules of the game without frequent referencing or coaching. Spend inordinate time looking things up (i.e. do not have materials prepared, marked, or printed for quick reference).

Questionable Play: Not quite cheating, but not aboveboard either. ‘Generous’ measurements or movement. Frequently take back movement or other decisions after they are in process. Not clearly distinguishing between similar units. Not keeping track of scoring. Abuse ‘playing by intent’ by failing to establish what their intent is, but taking advantage of what it ‘could have been’.

Sportsmanship Deductions: In all cases, the judge(s) will decide whether the described behaviors are Minor, Major, or Extreme instances.

  • Minor instances will be minus 1-4 points each.
  • Major instances will be minus 5-9 points each and a visit from the TO.
  • Extreme instances will be minus 10 points and a visit from the Head TO.
Theme/Comp Scoring

Theme, also referred to as Comp, is a soft check against hyper-competitive, WAAC army lists. This is not to be confused with the overall event theme (1942-43). All army lists submitted by the deadline start with all 5 Theme/Comp points. If the army list contains a force construction more geared towards a competitive event, points will be deducted. Examples of a deduction include:

  • Inclusion of an Inexp. Indirect Fire weapon when the rest of the force is Reg. and/or Vet.
  • Inclusion of an Inexp. Transport/Two when the rest of the force is Reg. and/or Vet.
  • Unit spam (Cavalry, Dakka Stuart, Flamethrowers, Howitzers).

To put it another way, Combat Patrol and Doubles are hobby-first events. Yes, we are all playing to win, but not at the experience of the opponents experience.

Army List Submission

Players are required to submit Army Lists in advance for review. Failure to submit Lists by the deadline will result in a points deduction. Lists are due by Sunday, Feb. 26, 2023. Submit to Andrew at

Note on EasyArmy – We all use it, we all love it. But double check those lists against the book.

Teams must bring five copies of their list to the event – three for opponents, one for the TO and one for themselves.


Contact Andrew at with any questions.

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