In Teams of two, players will participate in a total of three games. Each player will have their own Order Dice for their force. There will be four colors of Order Dice in the bag. One color for each player.
Army building requirements
- Teams must be composed of nations that allied during World War II. A Team cannot be Germany and Great Britain. A Team can be Poland and Great Britain.
- A Team comprised of 2-4 Platoons.
- 1 Platoon may be an Armored Platoon. If a player picks an Armored Platoon, that is the only Platoon allowed for that player.
- Theater Selectors are allowed. If a player’s force contains multiple Platoons, each Platoon must use the same Theater Selectors.
- A Team is 1,400pts max. Players can split the points between forces however they wish.
- A Team is 18 Order Dice max. Players can split the Order Dice between forces however they wish. Remember, each player will have their own Order Dice in the bag.
- Theater Selectors: Unless otherwise noted, all Theater Selectors from all Campaign and Theater books are allowed. Players are encouraged to build forces using a Theater Selector.
- The Ban List: These units and Selectors are not allowed in Doubles:
- Any rules, books, updates, etc. published after Jan. 15, 2022 will not be allowed.
- The Leadership Standard: The Morale level of the Lieutenant must be equal to or greater than the Morale level of the majority of the units in the platoon (rounding up).
- Officers: The Officer in each player’s force only affects the units in that force (Morale bonus, Snap To). Meaning, Player A’s 2nd Lt grants no Morale Bonus to Player B’s units.
- Transports and Tows: Transports and tows can only transport units in that player’s force. Meaning, Player A’s unit cannot ride in Player B’s transport.
- Free Units: Only one player per Team receives the free units for each unique nation included in the Team. Both players will receive their free units if playing a different nation.
- Example: If both players (A and B) on a Team play British, only one player gets the free Artillery Observer.
- Example: Player A (Great Britain) gets a free British Artillery Observer and Player B (France) gets a free French AT Gun/Howitzer.
- Note: Commonwealth forces of India, South Africa and New Zealand are considered “Great Britain” for purposes of free units. Canada and Australia are a considered a unique nation for purposed of free units.
- Players using a Commonwealth force from Duel in the Sun, Campaign: Western Desert and/or Campaign: New Guinea, view the Commonwealth National Rule breakdown.
- Best Painted Consideration: For a Team to be considered for Best Painted, both player’s forces must be within 100pts of each other (the max split is 650pts – 750pts).
- Turret Jam: The Turret Jam rule will not be used.
Players will participate in a total of three doubles games. Each game will be 2.5 hours long. Match-ups will be predetermined for Games 1 and 2. The Game 3 match-up will be based on Battle Points. Axis vs Allies match-ups will be made whenever possible.
Friday, March 25:
- 8 – 8:45am – Check in
- 8:45 – 9am – Welcome and Operation Briefing
- 9 – 11:30am – Game 1
- 11:30 – 12:30pm – Lunch Break: Favorite Army vote
- 12:30 – 3pm – Game 2
- 3 – 3:15pm – Break: Favorite Table vote
- 3:15 – 5:45pm – Game 3
- 5:45 – 6pm – Scoring and Awards
The overall score for each Team is a combination of:
- Battle – 60 points max
- Paint – 30 points max
- Theme/Army List Submission – 5 points max
- Sportsmanship – 30 points max
Operating on the assumption that all players are good sports, opponents are automatically granted 10 points for Sportsmanship for each game. If it turns out that player’s opponents are less than good sports, players need to report it to the TO’s table, before the start of the next round, using the following categories and examples as a guideline. Keep in mind: Everyone gets a little salty now and then, forgets (or misplaces) their tape measure once in a while, temporarily forgets how a rule works, or changes their mind about a decision, etc.
Salty Attitude: Complain a lot. Constantly ask to see your rules—even for basic things. Act put-out if you ask to see their rules. Do not communicate intentions or establish agreement with regard to movement, line of sight, etc. Are impatient, dismissive, curt, etc.; sore losers or ungracious winners.
Unprepared for Play: Show up very late. Haven’t read the tournament rules. Haven’t read the mission description. Don’t have the majority of the things needed to play the game (have to borrow a lot).
Incompetent Play: Unable to execute the core rules of the game without frequent referencing or coaching. Spend inordinate time looking things up (i.e. do not have materials prepared, marked, or printed for quick reference).
Questionable Play: Not quite cheating, but not aboveboard either. ‘Generous’ measurements or movement. Frequently take back movement or other decisions after they are in process. Not clearly distinguishing between similar units. Not keeping track of scoring. Abuse ‘playing by intent’ by failing to establish what their intent is, but taking advantage of what it ‘could have been’.
Sportsmanship Deductions: In all cases, the judge(s) will decide whether the described behaviors are Minor, Major, or Extreme instances.
- Minor instances will be minus 1-4 points each.
- Major instances will be minus 5-9 points each and a visit from the TO.
- Extreme instances will be minus 10 points and a visit from the Head TO.
Paint score will follow a rubric:
Army List Submission
Players are required to submit Army Lists in advance for review. Failure to submit Lists by the deadline will result in a points deduction. Lists are due by Sunday, March 6, 2022. Submit to Andrew and Ben at ChicagoDiceTeam@gmail.com.
Note on EasyArmy – We all use it, we all love it. But double check those lists against the book.
Teams must bring five copies of their list to the event – three for opponents, one for the TO and one for themselves.
Contact Andrew at ChicaogDiceTeam@gmail.com with any questions.