Bolt Action: Third Edition – Expanded Army List – Germany

Infantry

Heer Infantry Squad
Cost Regular Infantry 50pts, Veteran Infantry 65pts
Composition 1 NCO and 4 men
Weapons Rifles
Options– Add up to 5 additional men with rifles at +10pts each (Regular) or +13pts (Veteran).
– The NCO can have a SMG instead of a rifle for +4pts.
– Up to 1 man can have a LMG for +15pts – another man becomes the loader.
– The entire squad may be mounted upon bicycles for +1pts per man.
– The squad can be given Anti-Tank Grenades for +2pts per man.
Special RulesBicycles (if the option is taken).
Tank Hunters (in anti-tank grenades taken).
Heer Grenadier Squad
Cost Regular Infantry 50pts, Veteran Infantry 65pts
Composition 1 NCO and 4 men
Weapons Rifles
Options– Add up to 5 additional men with rifles at +10pts each (Regular) or +13pts each (Veteran).
– The NCO and up to 6 men can have SMGs instead of rifles for +4pts each.
– The NCO and up to 9 men can have Assault Rifles instead of rifles for +6pts each.
– Up to 2 men can have a LMG for +15ps – for each LMG included another man becomes the loader.
– Up to 4 men can have a Panzerfuast in addition to other weapons for +15pts each.
– The squad can be given Anti-Tank Grenades for +2pts per man.
Special RulesTank Hunters (in anti-tank grenades taken).
Kradschutzen Squad
Cost Regular Infantry 60pts
Composition 1 NCO and 5 men
Weapons Rifles
Options– Add up to 3 additional men with rifles at +10pts each.
– The NCO and up to 1 man can have SMGs instead of rifles for +4pts each.
– Up to 1 man can have a LMG for +15pts – another man becomes the loader.
– The entire squad may be mounted upon motorcycles for +5pts per man.
Special Rules– Motorcycles: A mounted squad use the Motorcycles rules.

Tanks

Panzer VI Tiger II
Cost 440pts Regular, 528pts Veteran
Weapons 1 turret-mounted Super-heavy Anti-tank gun with co-axial MMG and 1 forward-facing hull-mounted MMG
Damage Value11+ (super-heavy tank)
Options– Add an additional pintle-mounted MMG for +15pts.
StuG III
Cost 124pts Inexperienced, 155pts Regular, 186pts Veteran
Weapons 1 casement-mounted forward-facing Light Howitzer
Damage Value9+ (medium tank)
Special RulesSchurzen (if taken)
StuG III Ausf F, G, H and StuG IV
Cost 184pts Inexperienced, 215pts Regular, 246pts Veteran
Weapons 1 casement-mounted forward-facing Heavy Anti-Tank Gun and 1 forward-facing MMG.
Damage Value9+ (medium tank)
Options – StuG G, H may have Schurzen Armor Skirts for +10pts.
Special RulesSchurzen (if taken)
StuH 42
Cost 174pts Inexperienced, 205pts Regular, 236pts Veteran
Weapons 1 casement-mounted forward-facing Medium Howitzer and 1 forward-facing MMG
Damage Value9+ (medium tank)
Options– May have Schurzen Armor Skirts for +10pts.
Special RulesSchurzen (if taken)
StuG 33b
Cost 289pts Inexperienced, 320pts Regular, 351pts Veteran
Weapons 1 casement-mounted forward-facing Heavy Howitzer and 1 forward-facing hull-mounted MMG
Damage Value10+ (heavy tank)
Jagdpanther
Cost 320pts Regular, 384pts Veteran
Weapons 1 hull-mounted forward-facing Super-heavy Anti-tank Gun and 1 forward-facing hull-mounted MMG
Damage Value10+ (heavy tank)
Jagdtiger
Cost 384pts Regular, 435pts Veteran
Weapons 1 hull-mounted forward-facing Super-heavy Anti-tank Gun and 1 forward-facing hull-mounted MMG
Damage Value11+ (super-heavy tank)
Special Rules– The 128mm Pak 44 was almost as effective at long ranges as at short range – so it does not suffer the -1 penetration penalty when shooting at targets over half range. It count it full +7 Pen bonus at all ranges.
Marder
Cost 84pts Inexperienced, 105pts Regular, 126pts Veteran
Weapons 1 forward-facing Medium Anti-tank Gun
Damage Value7+ (armored carrier)
Special RulesOpen-topped
Marder II
Cost 119pts Inexperienced, 140pts Regular, 161pts Veteran
Weapons 1 forward-facing Heavy Anti-Tank Gun and 1 crew-carried MMG with 360-degree arc of fire
Damage Value7+ (armored carrier)
Special RulesOpen-topped
– The crew can either shoot the Marder’s main gun or the MMG, but not both.
Marder III
Cost 124pts Inexperienced, 145pts Regular, 166pts Veteran
Weapons 1 forward-facing Heavy Anti-Tank Gun and 1 forward-facing hull-mounted MMG
Damage Value7+ (armored carrier)
Options– May replace the hull-mounted MMG with a pintle-mounted MMG with 360-degree arc of fire for +5pts (Marder III Ausf M)
Special RulesOpen-topped