Bolt Action Combat Patrol is a 3-game tournament of small battles between recon elements. Each round is only 90 minutes and games are played on a 4×4′ table. Effective Combat Patrol forces will find the right balance of speed and firepower.
Army Building Requirements
- Instead of using a Generic Reinforced Platoon or a Theater Selector, all player must use the Combat Patrol Platoon.
- A Combat Patrol Platoon contains units from one Nation selected from the Armies of… and Campaign… books.
- Your force must be formed using a single Combat Patrol Platoon.
- A Combat Patrol Platoon is 450pts max.
- A Combat Patrol Platoon is 8 Order Dice max.
Combat Patrol Platoon
The platoon is made up as follows:
1 Lieutenant (First or Second)
2 Infantry Squads
0-3 Infantry Squads
0-1 Machine Gun Team
0-1 Mortar Team
0-1 Anti-tank Team
0-1 Sniper Team
0-1 Flamethrower Team
0-1 Artillery, Anti-Tank or Anti-Aircraft gun
0-1 Armored Car or Recce vehicle: Armor 8 max
0-1 Tank, Tank Destroyer, Assault Gun, Self-Propelled Artillery and Anti-Aircraft Vehicle: Armor 8 max
Transport and Tows
0-3 Vehicles: Armor 7 max
Combat Patrol Platoon Special Rules
- No free units or equipment of any kind (free British Artillery Observer, free Soviet Inexperienced squad, free Schützen squad LMG, etc.)
- The Leadership Standard: The Morale level of the Lieutenant must be equal to or greater than the Morale level of the majority of the units in the platoon (rounding up)
- Maximum of 3 vehicles
- No weapons with HE 3” or HE 4”
- Maximum of 1 infantry flamethrower
- No vehicle-mounted flamethrowers
- The M3 Stuart tank is allowed, but cannot be given the additional hull-mounted LMGs
- The M5/M5A1 Stuart is not allowed as it has Armor 9 in the front.
- No War Reporters
- No Heroes/Special Characters
- Forces, units and Theater Selectors from Campaign: Korea are not allowed
- Players using a Commonwealth force from Duel in the Sun, Campaign: Western Desert or Campaign: New Guinea, view the Commonwealth National Rule breakdown.
- Any rules, books, updates, etc. published after Jan. 15, 2022 will not be allowed.
- Turret Jam: The Turret Jam rule will not be used.
Players will participate in a total of 3 games. Each game will be 90 minutes long. Match-ups will be predetermined for Game 1. The Game 2 and Game 3 match-ups will be based on Battle Points. Axis vs Allies match-ups will be made whenever possible.
Thursday, March 24, 2022:
4 – 4:25pm – Check In
4:25 – 4:30pm – Briefing
4:30 – 6:00pm – Game 1
6 – 6:30pm – Break and Players’ Choice voting
6:30 – 8:00pm – Game 2
8 – 8:15pm – Break
8:15 – 9:45pm – Game 3
9:45 – 10:15pm – Best Battlefield voting, scoring and awards
The overall score for each player is a combination of:
- Battle – 60 points max
- Paint – 30 points max
- Theme/Army List Submission – 5 points max
- Sportsmanship – 30 points max
Operating on the assumption that all players are good sports, opponents are automatically granted 10 points for Sportsmanship for each game. If it turns out that player’s opponents are less than good sports, players need to report it to the TO’s table, before the start of the next round, using the following categories and examples as a guideline. Keep in mind: Everyone gets a little salty now and then, forgets (or misplaces) their tape measure once in a while, temporarily forgets how a rule works, or changes their mind about a decision, etc.
Salty Attitude: Complain a lot. Constantly ask to see your rules—even for basic things. Act put-out if you ask to see their rules. Do not communicate intentions or establish agreement with regard to movement, line of sight, etc. Are impatient, dismissive, curt, etc.; sore losers or ungracious winners.
Unprepared for Play: Show up very late. Haven’t read the tournament rules. Haven’t read the mission description. Don’t have the majority of the things needed to play the game (have to borrow a lot).
Incompetent Play: Unable to execute the core rules of the game without frequent referencing or coaching. Spend inordinate time looking things up (i.e. do not have materials prepared, marked, or printed for quick reference).
Questionable Play: Not quite cheating, but not aboveboard either. ‘Generous’ measurements or movement. Frequently take back movement or other decisions after they are in process. Not clearly distinguishing between similar units. Not keeping track of scoring. Abuse ‘playing by intent’ by failing to establish what their intent is, but taking advantage of what it ‘could have been’.
Sportsmanship Deductions: In all cases, the judge(s) will decide whether the described behaviors are Minor, Major, or Extreme instances.
- Minor instances will be minus 1-4 points each.
- Major instances will be minus 5-9 points each and a visit from the TO.
- Extreme instances will be minus 10 points and a visit from the Head TO.
Paint score will follow a rubric:
Army List Submission
Players are required to submit Army Lists in advance for review. Failure to submit Lists by the deadline will result in a points deduction. Lists are due by Sunday, Feb. 27, 2022. Submit to Andrew at ChicagoDiceTeam@gmail.com.
Note on EasyArmy – We all use it, we all love it. But double check those lists against the book.
Players must bring five copies of their list to the event – three for opponents, one for the TO and one for themselves.
Previous Tournament Packets
Contact Andrew at ChicaogDiceTeam@gmail.com with any questions.